⭐ Enhanced模式插件开发指南¶
 **深入学习Enhanced模式开发,打造企业级插件体验**
🎯 Enhanced vs 基础模式对比¶
| 特性 | 基础模式 | Enhanced模式 |
|---|---|---|
| 开发复杂度 | 简单 | 中等 |
| 功能完整性 | 基础功能 | 完整功能生态 |
| 数据统计 | 无 | 详细统计+排行榜 |
| 监控集成 | 无 | 自动集成监控 |
| 用户体验 | 基础 | 个性化+智能化 |
| 适用场景 | 简单工具 | 复杂业务逻辑 |
🏗️ Enhanced插件架构¶
核心组件¶
// Enhanced插件的典型结构
package myenhanced
import (
"time"
"github.com/ruk1ng001/wxbot/engine/control"
"github.com/ruk1ng001/wxbot/engine/robot"
"github.com/ruk1ng001/wxbot/engine/pkg/sqlite"
"github.com/ruk1ng001/wxbot/engine/pkg/monitor"
)
var (
db sqlite.DB
pluginName = "myenhanced"
)
// Enhanced数据模型
type UserStats struct {
UserID string `gorm:"primaryKey"`
UserName string `gorm:"column:user_name"`
TotalCount int `gorm:"column:total_count"`
SuccessRate float64 `gorm:"column:success_rate"`
Level int `gorm:"column:level"`
LastActive time.Time `gorm:"column:last_active"`
CreatedAt time.Time `gorm:"column:created_at"`
UpdatedAt time.Time `gorm:"column:updated_at"`
}
type UserPreferences struct {
UserID string `gorm:"primaryKey"`
Difficulty int `gorm:"column:difficulty"` // 难度偏好
Theme string `gorm:"column:theme"` // 主题偏好
Language string `gorm:"column:language"` // 语言偏好
Settings string `gorm:"column:settings;type:json"` // JSON设置
}
初始化Enhanced插件¶
func init() {
engine := control.Register(pluginName, &control.Options{
Alias: "Enhanced示例",
Help: "Enhanced模式开发示例\n• 自动统计用户数据\n• 个性化体验\n• 等级系统",
DataFolder: pluginName,
DisableOnDefault: false,
})
// 初始化数据库
initEnhancedDatabase(engine.GetDataFolder())
// 注册插件名称到监控系统
robot.RegisterEnginePluginName(engine, pluginName)
// 注册处理器
engine.OnPrefix("enhanced").SetBlock(true).Handle(enhancedHandler)
engine.OnPrefix("我的统计").Handle(userStatsHandler)
engine.OnPrefix("排行榜").Handle(leaderboardHandler)
engine.OnPrefix("设置难度").Handle(setDifficultyHandler)
// 管理员功能
engine.OnCommand("enhanced_admin", robot.AdminPermission).Handle(adminHandler)
}
func initEnhancedDatabase(dataFolder string) {
if err := sqlite.Open(dataFolder+"/enhanced.db", &db); err != nil {
panic(err)
}
// 创建表
if err := db.Create("user_stats", &UserStats{}); err != nil {
panic(err)
}
if err := db.Create("user_preferences", &UserPreferences{}); err != nil {
panic(err)
}
// 创建索引
db.Orm.Exec("CREATE INDEX IF NOT EXISTS idx_user_stats_level ON user_stats(level)")
db.Orm.Exec("CREATE INDEX IF NOT EXISTS idx_user_stats_total_count ON user_stats(total_count)")
}
🎮 Enhanced功能实现¶
用户统计系统¶
func enhancedHandler(ctx *robot.Ctx) {
userId := ctx.Event.FinalFromWxId
userName := ctx.Event.FinalFromName
// 更新用户统计
stats := updateUserStats(userId, userName)
// 获取用户偏好
prefs := getUserPreferences(userId)
// 生成个性化响应
response := generatePersonalizedResponse(stats, prefs)
ctx.ReplyTextAndAt(response)
}
func updateUserStats(userId, userName string) *UserStats {
var stats UserStats
err := db.Orm.Where("user_id = ?", userId).First(&stats).Error
if err != nil {
// 新用户
stats = UserStats{
UserID: userId,
UserName: userName,
TotalCount: 1,
Level: 1,
LastActive: time.Now(),
CreatedAt: time.Now(),
UpdatedAt: time.Now(),
}
db.Orm.Create(&stats)
} else {
// 更新现有用户
stats.TotalCount++
stats.LastActive = time.Now()
stats.UpdatedAt = time.Now()
// 升级逻辑
newLevel := calculateLevel(stats.TotalCount)
if newLevel > stats.Level {
stats.Level = newLevel
// 发送升级通知
sendLevelUpNotification(userId, userName, newLevel)
}
db.Orm.Save(&stats)
}
return &stats
}
func calculateLevel(totalCount int) int {
switch {
case totalCount >= 1000:
return 10 // 传奇
case totalCount >= 500:
return 9 // 大师
case totalCount >= 200:
return 8 // 专家
case totalCount >= 100:
return 7 // 高级
case totalCount >= 50:
return 6 // 中级+
case totalCount >= 25:
return 5 // 中级
case totalCount >= 15:
return 4 // 初级+
case totalCount >= 8:
return 3 // 初级
case totalCount >= 3:
return 2 // 新手+
default:
return 1 // 新手
}
}
func sendLevelUpNotification(userId, userName string, newLevel int) {
levelNames := map[int]string{
2: "新手+", 3: "初级", 4: "初级+", 5: "中级",
6: "中级+", 7: "高级", 8: "专家", 9: "大师", 10: "传奇",
}
message := fmt.Sprintf("🎉 恭喜 %s 升级到 %s 级别!", userName, levelNames[newLevel])
// 这里可以发送升级通知,但需要上下文,在实际应用中可以通过事件系统实现
}
个性化体验系统¶
func generatePersonalizedResponse(stats *UserStats, prefs *UserPreferences) string {
var response strings.Builder
// 根据等级生成不同的问候语
greeting := getGreetingByLevel(stats.Level)
response.WriteString(greeting + "\n\n")
// 显示个人统计
response.WriteString(fmt.Sprintf("📊 你的数据:\n"))
response.WriteString(fmt.Sprintf("🏅 等级:%d级 (%s)\n", stats.Level, getLevelName(stats.Level)))
response.WriteString(fmt.Sprintf("📈 使用次数:%d次\n", stats.TotalCount))
// 计算距离下一级的进度
nextLevelRequirement := getNextLevelRequirement(stats.Level)
if nextLevelRequirement > 0 {
remaining := nextLevelRequirement - stats.TotalCount
response.WriteString(fmt.Sprintf("🎯 距离下一级还需:%d次\n", remaining))
}
// 根据偏好调整内容
if prefs != nil && prefs.Difficulty > 0 {
response.WriteString(fmt.Sprintf("⚙️ 当前难度:%s\n", getDifficultyName(prefs.Difficulty)))
}
// 添加激励信息
motivation := getMotivationMessage(stats.Level, stats.TotalCount)
response.WriteString("\n" + motivation)
return response.String()
}
func getGreetingByLevel(level int) string {
greetings := map[int]string{
1: "🌟 新手用户,欢迎使用Enhanced功能!",
2: "⭐ 新手+,你已经开始熟悉了!",
3: "🏆 初级用户,继续保持!",
4: "💎 初级+,表现不错!",
5: "🎖️ 中级用户,你很厉害!",
6: "🏅 中级+,持续进步中!",
7: "👑 高级用户,你是我们的忠实用户!",
8: "🌟 专家级别,技能超群!",
9: "🚀 大师级别,令人敬佩!",
10: "🏆 传奇用户,无人能敌!",
}
if greeting, exists := greetings[level]; exists {
return greeting
}
return "👋 你好!欢迎使用Enhanced功能!"
}
func getUserPreferences(userId string) *UserPreferences {
var prefs UserPreferences
err := db.Orm.Where("user_id = ?", userId).First(&prefs).Error
if err != nil {
// 创建默认偏好
prefs = UserPreferences{
UserID: userId,
Difficulty: 2, // 默认中等难度
Theme: "default",
Language: "zh-CN",
Settings: "{}",
}
db.Orm.Create(&prefs)
}
return &prefs
}
排行榜系统¶
func leaderboardHandler(ctx *robot.Ctx) {
// 获取不同类型的排行榜
arg := ctx.State["args"].(string)
var response string
switch arg {
case "等级", "level":
response = generateLevelLeaderboard()
case "活跃", "active":
response = generateActiveLeaderboard()
case "总榜", "total", "":
response = generateTotalLeaderboard()
default:
response = "📋 排行榜类型:\n• 排行榜 等级 - 等级排行\n• 排行榜 活跃 - 活跃度排行\n• 排行榜 总榜 - 综合排行"
}
ctx.ReplyText(response)
}
func generateTotalLeaderboard() string {
var topUsers []UserStats
db.Orm.Order("total_count DESC").Limit(10).Find(&topUsers)
if len(topUsers) == 0 {
return "📊 暂无排行数据"
}
var response strings.Builder
response.WriteString("🏆 Enhanced使用排行榜 TOP10:\n\n")
for i, user := range topUsers {
emoji := getRankEmoji(i + 1)
levelName := getLevelName(user.Level)
response.WriteString(fmt.Sprintf("%s %d. %s\n", emoji, i+1, user.UserName))
response.WriteString(fmt.Sprintf(" 📊 %d次 | 🏅 %s | ⏰ %s\n\n",
user.TotalCount,
levelName,
user.LastActive.Format("01-02 15:04")))
}
return response.String()
}
func generateLevelLeaderboard() string {
var topUsers []UserStats
db.Orm.Order("level DESC, total_count DESC").Limit(10).Find(&topUsers)
var response strings.Builder
response.WriteString("🏅 等级排行榜 TOP10:\n\n")
for i, user := range topUsers {
emoji := getRankEmoji(i + 1)
levelName := getLevelName(user.Level)
response.WriteString(fmt.Sprintf("%s %d. %s - %s\n",
emoji, i+1, user.UserName, levelName))
}
return response.String()
}
func getRankEmoji(rank int) string {
switch rank {
case 1:
return "🥇"
case 2:
return "🥈"
case 3:
return "🥉"
default:
return "🏆"
}
}
用户偏好设置¶
func setDifficultyHandler(ctx *robot.Ctx) {
userId := ctx.Event.FinalFromWxId
arg := ctx.State["args"].(string)
if arg == "" {
ctx.ReplyTextAndAt("请指定难度等级:\n• 设置难度 1 - 简单\n• 设置难度 2 - 中等\n• 设置难度 3 - 困难\n• 设置难度 4 - 专家")
return
}
difficulty, err := strconv.Atoi(arg)
if err != nil || difficulty < 1 || difficulty > 4 {
ctx.ReplyTextAndAt("难度等级必须是1-4之间的数字")
return
}
// 更新用户偏好
var prefs UserPreferences
db.Orm.Where("user_id = ?", userId).First(&prefs)
prefs.UserID = userId
prefs.Difficulty = difficulty
db.Orm.Save(&prefs)
difficultyName := getDifficultyName(difficulty)
ctx.ReplyTextAndAt(fmt.Sprintf("✅ 难度已设置为:%s", difficultyName))
}
func getDifficultyName(difficulty int) string {
names := map[int]string{
1: "简单",
2: "中等",
3: "困难",
4: "专家",
}
if name, exists := names[difficulty]; exists {
return name
}
return "未知"
}
📊 智能分析系统¶
用户行为分析¶
type UserBehaviorAnalysis struct {
UserID string `gorm:"primaryKey"`
ActiveHours string `gorm:"column:active_hours;type:json"` // 活跃时段
PreferredFeatures string `gorm:"column:preferred_features;type:json"` // 偏好功能
UsagePattern string `gorm:"column:usage_pattern"` // 使用模式
Engagement float64 `gorm:"column:engagement"` // 参与度
LastAnalysis time.Time `gorm:"column:last_analysis"`
}
func analyzeUserBehavior(userId string) *UserBehaviorAnalysis {
// 分析用户使用时段
activeHours := analyzeActiveHours(userId)
// 分析偏好功能
preferredFeatures := analyzePreferredFeatures(userId)
// 计算参与度
engagement := calculateEngagement(userId)
// 识别使用模式
pattern := identifyUsagePattern(userId)
analysis := &UserBehaviorAnalysis{
UserID: userId,
ActiveHours: activeHours,
PreferredFeatures: preferredFeatures,
UsagePattern: pattern,
Engagement: engagement,
LastAnalysis: time.Now(),
}
// 保存分析结果
db.Orm.Save(analysis)
return analysis
}
func generatePersonalizedRecommendations(userId string) []string {
analysis := analyzeUserBehavior(userId)
var recommendations []string
// 基于参与度的推荐
if analysis.Engagement < 0.3 {
recommendations = append(recommendations, "🎯 建议尝试简单模式,提升使用体验")
} else if analysis.Engagement > 0.8 {
recommendations = append(recommendations, "🚀 你很活跃!试试专家模式挑战吧")
}
// 基于使用模式的推荐
switch analysis.UsagePattern {
case "casual":
recommendations = append(recommendations, "📱 轻度用户,建议开启每日提醒")
case "regular":
recommendations = append(recommendations, "⭐ 规律用户,可以参与排行榜竞争")
case "intensive":
recommendations = append(recommendations, "🏆 重度用户,建议尝试高级功能")
}
return recommendations
}
群组分析系统¶
type GroupAnalysis struct {
GroupID string `gorm:"primaryKey"`
MemberCount int `gorm:"column:member_count"`
ActiveUsers int `gorm:"column:active_users"`
EngagementRate float64 `gorm:"column:engagement_rate"`
CompetitionLevel string `gorm:"column:competition_level"`
TopFeatures string `gorm:"column:top_features;type:json"`
LastAnalysis time.Time `gorm:"column:last_analysis"`
}
func analyzeGroupDynamics(groupId string) *GroupAnalysis {
// 获取群成员统计
var memberStats []UserStats
db.Orm.Joins("JOIN group_members ON user_stats.user_id = group_members.user_id").
Where("group_members.group_id = ?", groupId).
Find(&memberStats)
if len(memberStats) == 0 {
return nil
}
// 计算活跃用户数
activeUsers := 0
totalEngagement := 0.0
for _, stat := range memberStats {
if time.Since(stat.LastActive) < 7*24*time.Hour { // 7天内活跃
activeUsers++
}
totalEngagement += float64(stat.TotalCount)
}
engagementRate := totalEngagement / float64(len(memberStats))
competitionLevel := determineCompetitionLevel(memberStats)
analysis := &GroupAnalysis{
GroupID: groupId,
MemberCount: len(memberStats),
ActiveUsers: activeUsers,
EngagementRate: engagementRate,
CompetitionLevel: competitionLevel,
LastAnalysis: time.Now(),
}
db.Orm.Save(analysis)
return analysis
}
func determineCompetitionLevel(stats []UserStats) string {
if len(stats) < 5 {
return "low"
}
highLevelUsers := 0
for _, stat := range stats {
if stat.Level >= 5 {
highLevelUsers++
}
}
ratio := float64(highLevelUsers) / float64(len(stats))
switch {
case ratio > 0.5:
return "high"
case ratio > 0.2:
return "medium"
default:
return "low"
}
}
🎯 Enhanced最佳实践¶
1. 数据结构设计¶
// ✅ 好的设计 - 规范化和索引
type UserStats struct {
UserID string `gorm:"primaryKey;index"`
UserName string `gorm:"column:user_name;index"`
TotalCount int `gorm:"column:total_count;index"`
Level int `gorm:"column:level;index"`
LastActive time.Time `gorm:"column:last_active;index"`
CreatedAt time.Time `gorm:"column:created_at"`
UpdatedAt time.Time `gorm:"column:updated_at"`
}
// ❌ 差的设计 - 缺少索引和规范化
type BadUserStats struct {
UserID string
Data string // JSON字符串,不易查询
}
2. 性能优化¶
// ✅ 批量操作
func batchUpdateStats(userUpdates []UserStats) error {
return db.Orm.Transaction(func(tx *gorm.DB) error {
for _, update := range userUpdates {
if err := tx.Save(&update).Error; err != nil {
return err
}
}
return nil
})
}
// ✅ 缓存频繁查询
var levelCache = sync.Map{}
func getCachedLevel(userId string) int {
if level, ok := levelCache.Load(userId); ok {
return level.(int)
}
var stats UserStats
db.Orm.Select("level").Where("user_id = ?", userId).First(&stats)
levelCache.Store(userId, stats.Level)
return stats.Level
}
3. 监控集成¶
func enhancedHandlerWithMonitoring(ctx *robot.Ctx) {
start := time.Now()
defer func() {
duration := time.Since(start)
// 记录业务指标
if duration > 500*time.Millisecond {
monitor.GlobalMetrics.RecordSlowOperation("enhanced_handler", duration)
}
// 记录用户行为
monitor.GlobalMetrics.RecordUserAction(ctx.Event.FinalFromWxId, "enhanced_usage")
}()
// 业务逻辑
enhancedBusinessLogic(ctx)
}
📚 相关文档¶
**⭐ Enhanced模式让你的插件更智能、更个性化!** **用数据驱动用户体验,打造下一代微信机器人插件!**